1 – 20 of 2,714 cards where the name includes “,” and the name includes “the”
A-Acererak the Archlich {2}{B}
Legendary Creature — Zombie Wizard
When Acererak the Archlich enters the battlefield, if you haven’t completed Tomb of Annihilation, return Acererak the Archlich to its owner’s hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have.
Illustrated by Andrey Kuzinskiy
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Not Legal
- Brawl
- Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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Acererak the Archlich #372 |
A-Acererak the Archlich #A-87 |
Prints | USD | EUR | TIX |
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Adventures in the Forgotten Realms |
A-Alrund, God of the Cosmos {3}{U}{U}
Legendary Creature — God
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
A-Hakka, Whispering Raven {1}{U}
Legendary Creature — Bird
Flying
Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner’s hand, then scry 2.
Illustrated by Kieran Yanner
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Not Legal
- Brawl
- Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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Alrund, God of the Cosmos // Hakka, Whispering Raven #302 |
A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven #A-40 |
Prints | USD | EUR | TIX |
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Kaldheim |
Related Searches |
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Cards with Foretell
|
Abaddon the Despoiler {2}{U}{B}{R}
Legendary Creature — Astartes Warrior
Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
Under his rule, there is but one creed: Chaos shall reign.
Illustrated by Johan Grenier
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Abandon the Post {1}{R}
Sorcery
Up to two target creatures can’t block this turn.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
You don’t have to outrun the werewolf; you only have to outrun your fellow guard.
Illustrated by Zoltan Boros
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
A-Case the Joint {4}{U}
Sorcery
Draw three cards, then look at the top card of each player’s library.
Steel doors and iron bars are child’s play for an Obscura operative.
Illustrated by Stella Spente
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Not Legal
- Brawl
- Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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Case the Joint #37 |
A-Case the Joint #A-37 |
Prints | USD | EUR | TIX |
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Streets of New Capenna |
Acererak the Archlich {2}{B}
Legendary Creature — Zombie Wizard
When Acererak the Archlich enters the battlefield, if you haven’t completed Tomb of Annihilation, return Acererak the Archlich to its owner’s hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
Illustrated by Andrey Kuzinskiy
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
A-Circle of the Land Druid {1}{G}
Creature — Gnome Druid
When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
Illustrated by Alexandre Honoré
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Not Legal
- Brawl
- Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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Circle of the Land Druid #203 |
A-Circle of the Land Druid #A-203 |
Prints | USD | EUR | TIX |
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Alchemy Horizons: Baldur's Gate |
Aclazotz, Deepest Betrayal {3}{B}{B}
Legendary Creature — Bat God
Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can’t, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner’s control.
Temple of the Dead
Land
(Transforms from Aclazotz, Deepest Betrayal.)
{T}: Add {B}.
{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.
Chimil gave the Oltec peace in death. Aclazotz ripped it away.
Illustrated by Steve Prescott
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Acolyte of the Inferno {2}{R}
Creature — Human Monk
Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.
Illustrated by Joseph Meehan
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Adeliz, the Cinder Wind {1}{U}{R}
Legendary Creature — Human Wizard
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.
Illustrated by Zezhou Chen
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
A-Dorothea, Vengeful Victim {W}{U}
Legendary Creature — Spirit
Flying
When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.
Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
A-Dorothea's Retribution
Color Indicator: White and Blue Enchantment — Aura
Enchant creature
Enchanted creature has “Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that’s tapped and attacking. Sacrifice that token at end of combat.”
If Dorothea’s Retribution would be put into a graveyard from anywhere, exile it instead.
Illustrated by Marta Nael
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Not Legal
- Brawl
- Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
Adriana, Captain of the Guard {3}{R}{W}
Legendary Creature — Human Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
Illustrated by Chris Rallis
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Adric, Mathematical Genius {1}{U}
Legendary Creature — Human Artificer
{2}{U}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.
Ultimate Sacrifice — {1}{U}, Sacrifice Adric: Counter target activated or triggered ability.
Doctor’s companion (You can have two commanders if the other is the Doctor.)
Illustrated by Billy Christian
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Advent of the Wurm {1}{G}{G}{W}
Instant
Create a 5/5 green Wurm creature token with trample.
The consciousness of Mat'Selesnya does not always spread in peaceful ways.
Illustrated by Lucas Graciano
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
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Wurm Token, TMM3 #15 |
Advent of the Wurm, MM3 #147 |
Prints | USD | EUR | TIX |
---|---|---|---|
GRN Guild Kit | $0.32 | €0.22 | |
Modern Masters 2017 | $0.15 | €0.28 | 0.02 |
Dragon's Maze | $0.18 | €0.32 | 0.02 |
View all prints → |
Advice from the Fae {2/U}{2/U}{2/U}
Sorcery
({2/U} can be paid with any two mana or with {U}. This card’s mana value is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
Illustrated by Chippy
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Advocate of the Beast {2}{G}
Creature — Elf Shaman
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
“I am neither their drover nor their leader. To these majestic beasts, I am simply their herdmate and nothing more.”
Illustrated by Jesper Ejsing
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
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Advocate of the Beast #164 |
Marauding Maulhorn #145 |
Prints | USD | EUR | TIX |
---|---|---|---|
Magic 2014 | $0.06 | €0.17 | 0.04 |
Aegar, the Freezing Flame {1}{U}{R}
Legendary Creature — Giant Wizard
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
Illustrated by Chris Rahn
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Aegis of the Gods {1}{W}
Enchantment Creature — Human Soldier
You have hexproof. (You can’t be the target of spells or abilities your opponents control.)
Athreos cares little for the other gods’ conflict with mortals. He is concerned only with safe passage for the dead.
Illustrated by Yefim Kligerman
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Aegis of the Heavens {1}{W}
Instant
Target creature gets +1/+7 until end of turn.
Inner strength is never seen until it makes all the difference.
Illustrated by Anthony Palumbo
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Aegis of the Legion {R}{W}
Artifact — Equipment
Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)
Equip {3}
Watermark: Boros
Illustrated by Alexandre Honoré
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal