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A-Acererak the Archlich (Adventures in the Forgotten Realms #A-87)

A-Acererak the Archlich {2}{B}

Legendary Creature — Zombie Wizard

When Acererak the Archlich enters the battlefield, if you haven’t completed Tomb of Annihilation, return Acererak the Archlich to its owner’s hand and venture into the dungeon.

Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have.

5/5

Illustrated by Andrey Kuzinskiy

Standard
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A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven (Kaldheim #A-40)
A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven (Kaldheim #A-40)

A-Alrund, God of the Cosmos {3}{U}{U}

Legendary Creature — God

Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.

At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

1/1

A-Hakka, Whispering Raven {1}{U}

Legendary Creature — Bird

Flying

Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner’s hand, then scry 2.

3/3

Illustrated by Kieran Yanner

Standard
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Abaddon the Despoiler (Warhammer 40,000 Commander #2)

Abaddon the Despoiler {2}{U}{B}{R}

Legendary Creature — Astartes Warrior

Trample

Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.

Under his rule, there is but one creed: Chaos shall reign.

5/5

Illustrated by Johan Grenier

Standard
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Abandon the Post (Innistrad: Midnight Hunt #127)

Abandon the Post {1}{R}

Sorcery

Up to two target creatures can’t block this turn.

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

You don’t have to outrun the werewolf; you only have to outrun your fellow guard.

Illustrated by Zoltan Boros

Standard
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A-Case the Joint (Streets of New Capenna #A-37)

A-Case the Joint {4}{U}

Sorcery

Draw three cards, then look at the top card of each player’s library.

Steel doors and iron bars are child’s play for an Obscura operative.

Illustrated by Stella Spente

Standard
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Acererak the Archlich (Adventures in the Forgotten Realms #87)

Acererak the Archlich {2}{B}

Legendary Creature — Zombie Wizard

When Acererak the Archlich enters the battlefield, if you haven’t completed Tomb of Annihilation, return Acererak the Archlich to its owner’s hand and venture into the dungeon.

Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.

5/5

Illustrated by Andrey Kuzinskiy

Standard
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A-Circle of the Land Druid (Alchemy Horizons: Baldur's Gate #A-203)

A-Circle of the Land Druid {1}{G}

Creature — Gnome Druid

When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)

Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.

2/1

Illustrated by Alexandre Honoré

Standard
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Aclazotz, Deepest Betrayal // Temple of the Dead (The Lost Caverns of Ixalan #88)
Aclazotz, Deepest Betrayal // Temple of the Dead (The Lost Caverns of Ixalan #88)

Aclazotz, Deepest Betrayal {3}{B}{B}

Legendary Creature — Bat God

Flying, lifelink

Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can’t, you draw a card.

Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.

When Aclazotz dies, return it to the battlefield tapped and transformed under its owner’s control.

4/4

Temple of the Dead

Land

(Transforms from Aclazotz, Deepest Betrayal.)

{T}: Add {B}.

{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.

Chimil gave the Oltec peace in death. Aclazotz ripped it away.

Illustrated by Steve Prescott

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Acolyte of the Inferno (Magic Origins #128)

Acolyte of the Inferno {2}{R}

Creature — Human Monk

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.

3/1

Illustrated by Joseph Meehan

Standard
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Adeliz, the Cinder Wind (Dominaria #190)

Adeliz, the Cinder Wind {1}{U}{R}

Legendary Creature — Human Wizard

Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.

2/2

Illustrated by Zezhou Chen

Standard
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A-Dorothea, Vengeful Victim // A-Dorothea's Retribution (Innistrad: Crimson Vow #A-235)
A-Dorothea, Vengeful Victim // A-Dorothea's Retribution (Innistrad: Crimson Vow #A-235)

A-Dorothea, Vengeful Victim {W}{U}

Legendary Creature — Spirit

Flying

When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.

Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

4/4

A-Dorothea's Retribution

Color Indicator: White and Blue Enchantment — Aura

Enchant creature

Enchanted creature has “Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that’s tapped and attacking. Sacrifice that token at end of combat.”

If Dorothea’s Retribution would be put into a graveyard from anywhere, exile it instead.

Illustrated by Marta Nael

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Adriana, Captain of the Guard (Dominaria United Commander #139)

Adriana, Captain of the Guard {3}{R}{W}

Legendary Creature — Human Knight

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

4/4

Illustrated by Chris Rallis

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Adric, Mathematical Genius (Doctor Who #33)

Adric, Mathematical Genius {1}{U}

Legendary Creature — Human Artificer

{2}{U}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.

Ultimate Sacrifice{1}{U}, Sacrifice Adric: Counter target activated or triggered ability.

Doctor’s companion (You can have two commanders if the other is the Doctor.)

1/1

Illustrated by Billy Christian

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Advent of the Wurm (Modern Masters 2017 #147)

Advent of the Wurm {1}{G}{G}{W}

Instant

Create a 5/5 green Wurm creature token with trample.

The consciousness of Mat'Selesnya does not always spread in peaceful ways.

Illustrated by Lucas Graciano

Standard
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Advice from the Fae (Shadowmoor #28)

Advice from the Fae {2/U}{2/U}{2/U}

Sorcery

({2/U} can be paid with any two mana or with {U}. This card’s mana value is 6.)

Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Illustrated by Chippy

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Advocate of the Beast (Magic 2014 #164)

Advocate of the Beast {2}{G}

Creature — Elf Shaman

At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.

“I am neither their drover nor their leader. To these majestic beasts, I am simply their herdmate and nothing more.”

2/3

Illustrated by Jesper Ejsing

Standard
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Aegar, the Freezing Flame (Kaldheim #200)

Aegar, the Freezing Flame {1}{U}{R}

Legendary Creature — Giant Wizard

Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.

3/3

Illustrated by Chris Rahn

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Aegis of the Gods (Journey into Nyx #1)

Aegis of the Gods {1}{W}

Enchantment Creature — Human Soldier

You have hexproof. (You can’t be the target of spells or abilities your opponents control.)

Athreos cares little for the other gods’ conflict with mortals. He is concerned only with safe passage for the dead.

2/1

Illustrated by Yefim Kligerman

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Aegis of the Heavens (Jumpstart #79)

Aegis of the Heavens {1}{W}

Instant

Target creature gets +1/+7 until end of turn.

Inner strength is never seen until it makes all the difference.

Illustrated by Anthony Palumbo

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Aegis of the Legion (Ravnica: Clue Edition #22)

Aegis of the Legion {R}{W}

Artifact — Equipment

Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)

Equip {3}

Watermark: Boros

Illustrated by Alexandre Honoré

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